![]() ![]() ![]() Now that depends, if you want to go with linked and spend two destiny points you might add your agility to the damage of each laser shot, which could be worth it sometimes not to fire the missiles. And it should, since it won't likely last any longer than that. Those "not Linked" concussion missile launchers are also "not Slow-Firing" so this thing can fire off a missile every turn for 8 turns. Rule #1 should: Wear your suit, always, don't fly without a vacuum sealed suit. It is as well a good opportunity to hand out cybernetics, pilots gonna love a +1 agi arm more than they gonna mourn their lost one. Even von Richthofen got shot down a few times before he died. Rebel pilots need to get picked up all the the time and assigned new ships. Still, there is alway the ejection seat method, a lost ship is not necessarily a ost pilot. The faster fighters are imo for more advanced pilots who have the talents and skills to take full advantage of the faster ships and not just die on a single screw up, because they have tools in their kit to compensate (like natural pilot, second chances, etc ) It only has 1 hard point, but most fighters are fairly limited in that area.Ībsolutely. , but it still hits the minimum for all relevant actions and maneuvers. What's not to love? Sure, Speed 4 is on the low end Better staying power than most fighters, two crew (on the BTL-S3) plus an astromech, good and versatile weapons, a class 1 hyperdrive. I pretty much always suggest going with Y-wings.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |